![]() The darker texture is good I think, though it looks like rich, organic soil rather than common mud, but I suppose mud could look like that in some places (with rich soil). I also agree the new ST mud looks better. Those AW scout vehicles are crazily overpowered, while the D-538 is very underpowered. But lowering the torque I believe is the answer. That's always been a problem with MR and it may have got even worse with my lowered friction settings. ![]() It also made me realize that my F150 is still overpowered as I was spinning wheels like crazy even without pressing the throttle (in manual mode). See one of the stock wheel xmls (in classes\wheels in media.zip) for an example of what it should look Don't we already have this kind of mud? Yesterday I was replaying the Grizzly Creek and some of the dirt roads have that kind of shallow mud. I recommend to remove them and go with the template values instead. Keep in mind mods typically have their own wheel friction values that will override these, and they are often too high. This mainly increases pavement traction to reduce the excessive wheel spin that MR has on pavement, while not allowing vehicles to climb ridiculous slopes. In _templates\trucks.xml, use these values. In the game's installation folder, extract the file media.xml from Media.zip and change the value as follows, then put it back into the zip file: In the game's installation folder, remove env_mud_particle from MeshCache.zip. To remove those oversized ugly mud chunks from tires: ![]() And I'm talking about both visual and physical properties. I recently found ways to make the mud better (more realistic) and I decided to share them here if anyone is interested and doesn't already know about this.
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